Showing posts with label 2B. Show all posts
Showing posts with label 2B. Show all posts

26 April 2021

Sugar and cats and everything nice

If you follow me on Twitter, then you probably know that lately I'm not in my best condition, especially mentally. Pandemic, studies, some personal shit, all of that just decided to crash on my head at once. To maintain at least some bits of sanity, I try to relieve some stress in different ways. I sleep a lot. I watch my favourite youtubers (judge me as much as you want, but Brad Jones tearing bad films to shreds really soothes my nerves). And I play games. Or, rather, one game. One game that is so relaxing, it hasn't failed even once to make me feel better.

This game is "Calico".
Can a game which Steam header looks like this NOT be relaxing?
"Calico" was made by independent studio Peachy Keen Games (which consists of only two people!) and released in December 2020. According to its creators, the game is meant to make players "warm and fuzzy inside" with "a laid back, low stress creative environment to explore and play in". You're supposed to take care of a cat café situated on a magical island, furnish it and bring cute animals (despite the name, cats aren't the only option) in it. And... That's it. Really. There is no plot, no given objectives, nothing. Okay, there are quests that grand you useful rewards, like unlocking new areas on the island, and completing all of them brings some kind of an end-game ("some kind" because you can keep playing after that), but nothing is obligatory. The game isn't linear and it depends on a player what they want to do there. Prefer to collect furniture and keep redecorating the café every morning? Do it. Spend all time baking? Sure, no problem. Ride on a giant chonky cat and explore woods? Go for it. There is no wrong way to play. More, the "low stress" part of the description is true: there is nothing in this game to make you even a bit tensed. You don't need to do any resource management – the kitchen never runs out of food and as long as you have some pastries in the café to sell (which you need to make once and then the place stays stocked), someone will stop and buy something, so no need to worry about money. And you don't have to actually run the café yourself – the characters use it by themselves, you only get a notification who bought what. The time isn't an issue: while the NPCs have some routines, finding them is really easy – their position is displayed on a map! And even if the owner of the store has already left, you can still make a purchase. I haven't noticed shops being closed either (take that, "Stardew Valley" and Clint closing his business at 4PM!).

"Calico" starts with a character creator and I have to admit, it's really nice. What I like the most about it is, there is no gendering. You can give your character any body type you want (plus size options included!) with any clothes, make-up and hairstyle (or a headscarf) available. Big boobs, slim waist and hairy beard? Why not? Got bored with it? No problem – after you start the proper gameplay, the creator is accessible all the time with all its features. And while there is plenty of them, I would actually add some more, mostly chin shapes (the only one available is round one, you can only make it more protruding) and some mole options. Okay, maybe I'm saying this because I decided to turn this game into "NieR: Automata" Coffee Shop AU (like you could expect anything else from me...) and play as 2B and couldn't get her appearance right, but hey – the more customizable the player character is, the better!
But I have to admit, I nailed my waifu's butt perfectly.
Before I started playing, I was warned that the mouse and keyboard controls are quite clunky and it's much better to play with a pad. Damn, even the loading screen advises that. And while I'd love to try and tell you, if the controller is better, I can't – I simply don't own one. But please, don't revoke my gamer card for it! D: However, playing the game with keyboard and mouse turned out to not be that bad. Of course, there are some counter-intuitive moments (like choosing a colour in character creator, why can't I do it with a mouse?!), but otherwise it's quite fine. I especially like how decorating the café was projected – you move the furniture with WSAD and move the camera freely with a mouse. If you need a top view to, for example, choose where to put the dresser, then you just position the camera there. Want the dresser as close to the wall as possible? Move the camera to the side, between the dresser and the wall. Really, I've played many games with room customisation and this is one of the most comfortable ones.
 
"Calico" is not only a really relaxing game, but also very upbeat. There are no serious conflicts there and every misunderstanding between the characters can be solved with a talk (like, you know, mature people should do). All the sweetness and positivity is reflected with visuals, which are very bright and colourful. It's pleasant to look at and quite uplifting. At the same time the game doesn't take itself very seriously, so be prepared for some crazy stuff. Like bipedal cats dancing breakdance. Or getting a potion, which makes the animals big and mountable (like, you know, a horse. Except you can ride, for example, a cat. Or a dog. Or a rabbit. Or a capybara). Or a ridiculous cooking minigame, where your character gets miniaturized and needs to toss the, giant now, ingredients into the bowl. To be honest, it's one of my favourite parts of gameplay. It's silly and fun... Except when this fucking butter refuses to stay in the bowl. But it may just be my shitty aim.
YEET!
What I especially like "Calico" for, is its amazing representation. For example, there are various people of colour, lesbian couples, a non-binary NPC, a transmasculine NPC, an NPC with a headscarf... The game is also extremely queer-friendly, with already mentioned non-gendered character customisation, giving pronouns with NPC descriptions and canonical gay characters. I'll be honest: when it comes to handling representation, companies like Blizzard can (and should!) learn from "Calico".

Unfortunately, not everything is similarly perfectly done: the game has some technical problems. Of course, the devs are constantly patching it, but there is still plenty of various bugs, which range from rather amusing to mildly annoying. For example, there are notorious problems with collision detecting, so model-clipping and animals getting stuck in the walls is quite common. The interface sometimes glitches – it doesn't affect the gameplay, but is quite unsettling. Once a dog was getting launched into the sky every time he was picked up and then put down. He would later land several meters away. The other day one of my cats got invisible: 2B could interact with her, but the model wasn't showing at all (fortunately, forcing the app to close with Alt+F4 and reopening it solved the issue). A common occurrence is animals behaving weird, like rolling from place to place or running in circles... Or wait, the last one might be intentional. I mean, my family doggie used to do exactly the same (RIP Tobi, he was a good boy).
But it's easy to forget about the bugs, when you can just approach and play with every animal you wish. Polar bears included.
Basically, "Calico" can be defined as "You Can Pet The Dog: The Game". It's cute, good for mental health and really amusing too. I can't recommend it more, especially to people who love animals and sweet things. But I think everyone should check it out. Such a nice indie game deserves more attention.




PS Do you like my blog and want to be up to date with my stuff? Then don't forget to follow me on Twitter, where I share various thoughts, post art WIPs or just yell about my waifu. Thank you! 💜



Image sources:
Screenshots were taken by me while playing.

28 August 2019

Do goths dream about electric waifus?

Hello, sweethearts!

As you have probably noticed, I'm quite keen on drawing. And is there better topic for drawings than my favourite character from my favourite game?

Of course no, she is the best!
Because in "NieR: Automata" it's common to run into waterfalls, I decided to draw Binnie (yeah, I gave 2B an affectionate nickname) washing herself in one. I wanted to picture clash of her two characteristics: sexiness and innocence. For me, she is the most attractive character in the world of game characters (and rivalry here is strong!). In the same time she is also very sweet and innocent. Remember the part of the prologue when 2B observes birds? Or, later, is astonished by the rockets? Or every time when the game is left idle and she starts to stretch? Then you know what I'm talking about.

But this post isn't mean to boast I drew something... Okay, not only. I actually want to show whole drawing process!

Before I start, I want to set some things. Yes, there will be a little bit of nudity in this fan art (who takes bath in clothes?), but only a little bit. No, I have nothing against very sexy fan arts as long as they are kept tasteful. And no, I don't mind fanservice at all if it's done fair. What do I mean by "fair fanservice"? Well, for example, if male characters in the game have "normal" clothes, armours and so on, and females have only very revealing ones, that expose most of their bodies, then it's not fair. If there are characters who are only meant to be an eye candy, without any personality, then it's not fair too. Actually, a prime example of fair fanservice is in "NieR: Automata". Characters not only look amazing, but they also have deep personalities and different, complex motives. Player can blow up 2B's skirt... But there is no problem with blowing up 9S' pants and admiring his legs. And if someone prefers sexy, not-always-dressed men, then there are Adam and Eve.

Waiter, there are shirtless bishounen in my game!
 Tl;dr: Yoko Taro is a genius fair fanservice is when everyone are treated equally. And Yoko Taro is a genius.

Okay, enough for the start, let's get down to drawing.

The picture itself is digital, but I still started with a traditional sketch. Reason is simple: it's much easier for me, especially, when the drawing is more complicated.


As you can see, I always start with a head. I don't know if it's a proper way of drawing, but damn, I've been doing it for years and it's worked. After drawing the head's silhouette I proceed down...


...and down...

By the way, while drawing this I realised I can't draw boobs. Well, fuck.
...and after I'm done with the rest of the body (this time it was only waist, the rest would not be visible) I go back to the head. I draw face...

Eyes must be big and innocent!
...and hair.


After I finish the sketch, I scan it and transfer to my laptop.

I used to do the line art with fineliner, but after I changed my pencils it's not necessary.
Then I can proceed with drawing the digital version. Now, I use three programs: MyPaint 1.0, Krita 4.1.5 and GIMP 2.8. This time the last one wasn't used except adding the copyright note before uploading the picture to my DeviantArt account (old habit).

My main workplace.
I usually do the line art with PenBrush. I don't change the default brush settings, they're okay

The fact I can rotate the picture while drawing makes it much easier.
After I finish line art of the body, I upload it to Krita...

Person who invented OpenRaster extention is my hero.
...and colour it. I used to do the colouring in MyPaint, but, sadly, it lacks the filling tool and colouring with brushes would take ages.


Because Krita allows filling lines on other layer than I use, I always do that out of convenience. I also set the tool to add two pixels of filling under the line art. MyPaint's PenBrush doen't have sharp edges and I don't want any half-transparent pixels in my drawing.

The layer with filling looks like that.
Then I start doing the face.

Problem with eyebrows' colour is inevitable...


Doesn't matter, how hard I try, eyes never have the same size. Never.
Then I do the hair.

They are wet so they are a little bit darker.
I could finish with just one colour, many artists do something like that... But not me. Hair must look like hair, not a colourful stain.

But I must admit, drawing every fucking hair separately is annoying...

I mostly use three colours: one for the "hair base" and two for hair strands. Because I always end beyond the "hair base", I need to clean it up and erase the addictional pixels.

It's even more annoying...

A little checkup how Binnie looks with her face and hair...

My precious darling.
And I can take care of the water. Because I drew more body than will be visible, I had to cover it with addictional layers so it wouldn't look odd after I draw the background (erasing it would be too risky, I didn't want to touch the already finished layers).


I also added some water dropping from 2B's hair.


And, last but not least, the background (or "being pissed because I suck at drawing water").

After swithing off the colour layer I could position the waterfall more easily.
For waterfall I used two brushes: a half-transparent drawing one and a smearing one.


Because falling water was visible behing the foam, I had to make it a little bit transparent.

And a thicker foam.
Then I did the waves. I painted them on two layers, one behind 2B and one in front of her. I used the similar brushes to the waterfall ones.


Then I had to export the file, frame it and...


...it's done! Then I added the copyright note and uploaded the piece on my DeviantArt account. If you want to, you can download it there.

To be honest, I'm quite proud of this drawing. I think I captured Binnie's personality pretty well. Not to mention how much time it took me. Drawing isn't easy, especially the digital one...

PS Answering the question in the title: yes, they do. You have no idea how many times I have dreamt about "NieR: Automata" and its characters, especially my sweet Binnie. But I don't mind...




Image sources:
My beloved Binnie: https://www.polygon.com/2018/7/9/17549578/nier-automata-long-story-short-novel-release-date
Adam and Eve: https://nierautomata.wiki.fextralife.com/file/Nier-Automata/Adam_And_Eve.jpg?v=1516112364869

8 November 2018

Introduction

Hello!

Welcome to my blog! This is my first post, so it's a great opportunity to introduce myself: I'm Kiki Hakanate, Goth & Automata's author, but you can call me Kiki (or Kiki-chan). I live and study in Poland. Blogging has always been one of my biggest interests and, after many years, I managed to start my own blog.

You may ask, why it is called Goth & Automata. Well, the "goth" part is quite simple – I'm a goth. But why "automata"?

"Automata" is plural form of the word "automaton" – "robot". Robots are associated with technological progress and technological progress – with future. I just wanted to emphasize my love towards new technologies and my hope for future progress...

Dammit, I just ADORE "NieR: Automata", absolutely love 2B (come on, she's awesome!) and wanted to show it in the title. That's all.

No, really. That's all.

So awesome.
Coming back to blog itself, I hope you will like my blog and find something interesting here.
Cheers!




Image sources:
My beloved 2B: http://nier.wikia.com/wiki/YoRHa_No.2_Type_B?file=YoRHa_No._2_Type_B_SS2.png